Hello everyone, VisionElf here, I am going to present you some things that we made during this last week, after we published the first video.
New UI
The first thing we did after the video is that updating the UI. The UI has been designed by a third person that joined our group to make 2D UI Art, and we are very glad to have him on our side cause his work is pretty nice!
You can also notice that the main aspect of the UI has changed, the selected units panel is now on the right side while the abilities has been moved to the center. It is something that we decided a long time ago, but it has been discussed everyday since. Please note that this might not be the final UI, and if you have anything to say about it, please feel free to give your opinion on this!
Team Colored Units
This might seem hard to do, but in fact thanks to Unity’s Materials system, it is pretty easy and can be done in seconds.
We had a few seconds to spare, so here it is:
Progression Bar
In addition of a new UI and a new Health bar, we’ve also added a progression bar displayed right below the health bar.
Control Groups
Just like every other RTS, our game must have control groups.
You can create them by holding Control, and a number key. You can also just add a new unit to a group by selecting it and holding Shift instead of Control. We’ve also displayed the group number on each units for more clarity.
Selected Units Panel
Our game will be heavily focused on battles, and the player needs to know what is important and what is not. In order to achieve this, we must give the player the right information at the right time. One of our main concerned, is the Selected Units panel. In every other RTS, it just gives what unit we selected and some information about the approximate life and mana they have.
We are trying to push this further, we’ve implemented a sorting system, that allows the player to sort the selected units with predefined sorts. Currently, we only have sort by name, life and mana, that can be toggled between ascending and descending.
The game is far from being finished. We lack 3D assets, and we have several things to fix before working on the core of the project like creating races, campaign maps, mutliplayer… We’re trying to implement smaller features, before going deep into the hard core stuff!
We’re still looking for 3D artists, any of you wants to join the project, feel free to contact us!
Thanks and see you later!